Game concept
Name of the game
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Test
Target audience
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Mainly BA and MA students who are willing to know more about qualitative research implemented by testing methodology.
Main idea
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In the game we have 3 different screens:
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Interview interface;
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AI observation;
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Actual gameplay, interaction with objects.
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A company's boss will ask for your services to make his workers’ job more efficient. At first, you’re going to have a talk with the boss about how things should be, during the interview he will explain how the worker does his job. Then the player is going to observe (~45 seconds) a worker (AI) doing his tasks by interacting with objects in a room. The third screen (Actual Play) appears where the player has to interact with objects and rearrange them so the worker (AI) would be more efficient.
Learning objectives
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Teach players what is testing methodology in research methods.
Entertaining aspect
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Player gets to observe and memorize the AI routine. By observing what the AI does, then think of a better way to solve the puzzle to save more time on how to make AI’s actions more efficient.
Gameplay (main challenge)
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Main challenges are to memorize AI’s actions and solving the puzzle by rearranging game objects around. Player has a top-down view for observing and menu to interact with to rearrange objects.
Player’s role (main activity)
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Avatar based game
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Observe the worker (AI) doing it’s routine
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Solve puzzles by moving the objects for better efficiency (in prototype one puzzle)
Genre (What type of game this is)
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Puzzle
How the player interacts with the game and with other players (general rules)
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Observe the worker (AI) doing it’s routine in the environment
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Move objects around via dropdown menu
The initial design of the game screen or world
