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Game concept

Name of the game

  • Test

Target audience

  • Mainly BA and MA students who are willing to know more about qualitative research implemented by testing methodology.

Main idea

  • In the game we have 3 different screens:

    • Interview interface;

    • AI observation;

    • Actual gameplay, interaction with objects.

  • A company's boss will ask for your services to make his workers’ job more efficient. At first, you’re going to have a talk with the boss about how things should be, during the interview he will explain how the worker does his job. Then the player is going to observe (~45 seconds) a worker (AI) doing his tasks by interacting with objects in a room. The third screen (Actual Play) appears where the player has to interact with objects and rearrange them so the worker (AI) would be more efficient.

Learning objectives

  • Teach players what is testing methodology in research methods.

Entertaining aspect

  • Player gets to observe and memorize the AI routine. By observing what the AI does, then think of a better way to solve the puzzle to save more time on how to make AI’s actions more efficient.

Gameplay (main challenge)

  • Main challenges are to memorize AI’s actions and solving the puzzle by rearranging game objects around. Player has a top-down view for observing and menu to interact with to rearrange objects.

Player’s role (main activity)

  • Avatar based game

  • Observe the worker (AI) doing it’s routine

  • Solve puzzles by moving the objects for better efficiency (in prototype one puzzle)

Genre (What type of game this is)

  • Puzzle

How the player interacts with the game and with other players (general rules)

  • Observe the worker (AI) doing it’s routine in the environment

  • Move objects around via dropdown menu

The initial design of the game screen or world

General Assets-34.png

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